Tuesday, March 31, 2026

Mortal Kombat CMV origins: An interview with NKI

                                              


The year was 2002.

i was still playing arcade umk3, almost on a daily basis, but the landscape was stagnant, uninteresting, we just played vs cpu opponents and sometimes, someone from a different arcade showed up, so there was nothing resembling a community or a scene.

we were breaking new ground in combo ideas and concepts. but that was it, nobody to witness or comment on it, outside of our little group, consisting of 5-6 players.


Then I knew gamecombos.com


A whole new world opened up before my eyes. An entire website, with staff running it, where I could find discussion forums dedicated to combo theory, match up and strategy talk and much more. Really technical stuff. No more casual articles and news, move lists and silly rumors. This was the real deal!





















I was instantly hooked. Started sharing combos and ideas, talking to strangers thousands of miles away from Colombia, reading about stuff I was not aware it was possible to do, but at the same time, thinking to myself:
"we might be onto something here, our combos are REALLY groundbreaking!"

But then something else happened. Something I was not expecting to see in a hundred years. The website had some other sections and as I started browsing, I stumbled upon some links that allowed me to download an actual video file with combos on it, as well as music on top of them to make it even more attractive and, to put it bluntly, fucking awesome.

A video with combos? and music? a combo video?


The above video, is one of the first CMVs ever released, related to Mortal Kombat. Keep in mind there was no YouTube back then, this is way before almost anything most FGC people have seen. Even before EVO Moment #37!

Lucky for me, the creator of such awesomeness was a Midway forum moderator at Gamecombos.com, so I started to interact with the guy, asking some questions and posting my own ideas, as I continued to get used to this whole new universe of knowledge and tech stuff. The rest is a story for another time. Today I want to share an exclusive interview with the one and only, NKI. I picked his brain in 2023; we had a long conversation through Messenger that lasted months (I know!) and this is what he had to share:

NKI: Feel free to ask anything. Some of those videos are over 20 years old, but I'll try my best to remember the details.

NinjaGrinder: Well, one of my first questions is precisely when they were done. I know they were recovered or re-released like in 2001-2002. They were posted on Gamecombos and that's where I knew them from. Some people used to say "I thought these had been lost in time" and stuff like that.

So, when did you record them originally? Especially the ones dedicated to MK (volume 1)

NKI: Volume I was originally released in January of 2000, only on VHS tape, because I didn't know how to create digital videos at that time. The footage was mostly recorded in 1999, and perhaps a little bit in 1998 also. Between 2000 and 2001, I released Volumes II through VI on Gamecombos.com, then ran out of material for a while. So, in 2002 I digitized the VHS footage from Volume I and also uploaded that to Gamecombos.

NinjaGrinder: Cool, thanks. I really wanted to know that.

Now, speaking of the VHS tapes. When you say they were released only in that format, you mean you made several copies and distributed them to people who asked for them, and then you promoted some sort of "tape-trading" or how did it actually work?

NKI: Yeah, that's accurate. I mailed free copies of the VHS tape to a few different people around the United States, mostly just to my online friends who were into combo videos. I was also part of a small group of people on alt.games.sf2 who traded or sold VHS tapes of tournament footage and combo videos, so I added Volume I to the list of tapes I had for sale/trade. As you might expect, there wasn't much demand for this kind of stuff. In total, I think I only sent out maybe 10 copies of the VHS tape for Volume I, which is actually a good thing. Volume I had some decent stuff (the parts that I later digitized and released on Gamecombos.com), but overall, it was bad, especially the fighting game stuff, and especially compared to other combo video tapes circulating at that time, notably TZW and Skill Smith.

NinjaGrinder: Getting to mail 10 copies of your work is huge in my book. I can only wish I'd been a part of something like that. Just the trading side sounds awesome to me.

NKI: The VHS tape trading scene was fun, though some of the sellers were unreliable. I remember sometimes it took over a month to receive a tape. Sometimes the footage would be incomplete. Sometimes the video quality was so bad that you just had to guess the combo based on the sound effects. So, I am super grateful that we don't have to deal with that anymore.

NinjaGrinder: Oh, I hear you. It had to come with its challenges. How old were you in 2000? if you don’t mind me asking.

I was 19 and by 2001 I begun recording some stuff for SNES MKII, just for fun and to show to some friends who used to come to my house to play. I'd been playing MK since 93 and reading Gamepro was what made me think I had to pull off the hardest or coolest combos, so I was always trying out stuff whether at home or in the streets (arcades).

I know you are primarily a SF player, so what was your first brush with MK? How was it?

NKI: Nice. That sounds similar to my situation, too. I was 17 at the time. I don't specifically recall when I first played MK, but I think it would've been MK1 on the SNES. I remember being disappointed that it didn't have the blood and gore of the arcade and Genesis versions, but even so, I still loved the game. What really got me hooked was finding combos and glitches. It was like a never-ending treasure hunt, and it kept me coming back for more. It's kind of funny that MK is a competitive fighting game, yet I never played it competitively. Even from the start, I always preferred to play solo, just finding combos and glitches. MK1 was cool and all, but MK2 blew me away. The graphics, the sound effects, the voice acting, the announcer, the secrets, and just the overall aesthetics of the game were so good. That was also the first MK that I played in the arcades, and obviously the arcade version is much better than the SNES quality that I was used to.


NinjaGrinder: Oh yes, we were all blown away by MKII. It was insane. That's when I found out about Gamepro (they released an official, translated version for Latin America in ‘94).

I know some of us see MK as a competitive game, but it wasn't as deep as SF, most people I knew saw MK as a gimmicky game with no substance.

So, going back to the videos, now that I know how you got into MK... What I'd like to know is, when you started recording your combos and glitches, did you own the consoles/games? Or did you borrow them from someone? I ask because we're talking about SNES MK1, MKII, UMK3 (SNES and Saturn) and MKT (btw, are your videos based on N64 or PSX version?)

NKI: I saved up one dollar at a time and eventually bought copies of MK1 and MK2 on SNES. My mom hated those games so much that she offered to pay me to get rid of them. Of course, I declined that offer. UMK3 on Saturn was a pirated copy that a friend gave to me. Shame on me for not purchasing a copy. MKT was the N64 version, which I had borrowed from a friend. If I remember correctly, he wasn't really into the game, and he said I could borrow it for as long as I wanted. A week turned into a month, which turned into a year, which turned into several years, and then after we moved to separate cities, I realized that I never gave it back to him. Whoops!

NinjaGrinder: That's really interesting. It shows you really liked MK.

Combos were there since forever I think, but when it came to bugs and glitches, I remember trying out stuff because of a magazine that used to run in Latin America, called Club Nintendo.

Did you discover glitches and weird stuff by accident at first, or did you learn about them in mags too?

NKI: The gaming magazines here in the US didn't contain much info on bugs (not that I recall, anyway), so in the beginning I mostly learned through friends. I vividly remember the first time someone showed me a bug in a video game. It was the minus world bug in Super Mario Bros for the NES. It was such a startling revelation, being able to "break the rules" of a video game, and I was so thrilled by it that I actively started looking for bugs in every game I played. So of course, the MK series was loads of fun, because there were so many bugs to be discovered.

NinjaGrinder: What a great answer, it sounds like you were really into it. Now that I remember, maybe the first time I saw something weird in a game, was the double decapitation with Cage in MKI.

So, now that you had the games at your house, you knew the arcade and also knew about the existence of bugs, let's go to the videos once again.

Did you discover the SNES bugs early on and decided to tape them with the intention of showing them up to friends, or did you start playing and as you record some sessions the bugs started to come up?

NKI: A lot of the SNES bugs were discovered early on, but for a long time I simply kept a mental catalog of all the bugs, with no intention of recording anything. It wasn't until years later, probably around 1997 or 1998, when I saw my first combo & glitch video (TZW's Video Volume 7), and that inspired me to create one of my own. Shortly after that, I started recording stuff with the intention of making a full-length video like TZW. Crazy to think about it now, but back then, combo and glitch videos were often more than an hour long. That was largely due to bad editing, with lots of dead time between combos, where characters are just standing still, doing nothing. I was certainly guilty of that too.

NinjaGrinder: So, in a way, you started out the same way I did. I hadn't thought about recording anything, until I saw your videos and of course Sicdic’s. The impact those videos made on me was different, since until that point, I had always neglected Trilogy, even calling it "not a real Mortal Kombat game" 😆

What did you know about MK's competitive scene back in 98-99? Did you hear about tournaments, or players? I remember you were the first person I saw talking about Chicago players. Of course, I was new to forums, the thought of overseas players and other FG scenes hadn't crossed my mind until then (2001)

NKI: Hah! I totally understand why you would consider Mortal Kombat Trilogy "not a real Mortal Kombat game". It feels like a half-baked mess that was slopped together and rushed to the shelves just to make money. But that's actually part of the reason why I loved the game. There are so many bugs, and they're so easy to find. I never really got into the competitive scene for MK, but did play UMK3 against some of the Chicago players at Midwest Championships 2000, and probably again the next few years after that too. They were rumored to be the best players at the time, and several of them were the actual game testers. I didn't have much to compare them to, but they were certainly a lot better than me. I don't think I won a single game. As you probably know, Midway Games was based in Chicago, and I remember hearing that Chicago arcades got all the new MK games way before anywhere else, since apparently the new MK games were publicly play tested there. That also probably helped strengthen the Chicago scene.




NinjaGrinder: You're right, it was just a cash grab project, they tried to implement stuff they couldn't in UMK3. But in the end, it's a glitch paradise. Not to mention those insane combos only possible in that version.

I knew Midway's HQs were in Chicago and I read they used to test their games in local arcades first. But I didn't put 2 and 2 together until I actually began reading about it in the forums. It makes sense that it had an impact on their scene and level.

Do you remember any names from the Chicago players you faced at MWC the first time? Did it make you want to go deeper into the game, or did you just stick with Capcom games?

NKI: I'm not sure if I ever knew the names of those Chicago players, other than one guy named Lex. I'm not even sure if that was his real name or his screen name. After playing against the Chicago guys and playing against some local people in my hometown, I realized that playing MK competitively didn't really interest me, so I stuck to Capcom games for competition. From my perspective, the MK series essentially became a 1-player puzzle game where the goal is just to find bugs and combos.

NinjaGrinder: That's a really interesting perspective. As for Lex, we still talk and play from time to time on Fightcade.

What was your approach or thought process when trying out or discovering combos? Did you learn them from other people or was it you, just freestyling?

NKI: Ah, good to hear Lex is still around. It always makes me happy to hear about old-school players who never lost their passion for the game, even if that means just playing casually online once in a while. My approach for discovering combos in MK started with first just learning the basics from gaming magazines or from friends at the arcade. Once I could do the basic combos consistently, I spent many hours in training mode testing out everything I could think of, in a somewhat systematic way, going through each move one by one, and testing out the different properties or potential follow-ups. I tried to find big damage combos of course, but also short and interesting combos, or ones that just looked cool or had some element of surprise.

NinjaGrinder: And when you were recording combos or glitches, did you get any help from a friend or someone, using the second controller for the opponent's movement? For example, if they had to jump in order for the combo to start (like in Cyrax air throw)

NKI: My brother helped with a few things here and there, but he didn't play fighting games, so I ended up recording most of that stuff by myself, controlling both characters at the same time. It took some practice, but it's doable. Funny timing on your question too, because just a few minutes ago I finished doing something similar, recording myself controlling both players in MvC2 for an upcoming video.

NinjaGrinder: Did volume I get released (digitally) before Sicdic's first MKT video?

NKI: My MKT stuff was digitally released around April of 2002. I can't recall exactly when Sicdic's MKT videos came out, but I think his were some of the first videos released on Gamecombos.com, so they were probably before mine.

NinjaGrinder: It's awesome to know you have an upcoming video, man. It's truly remarkable to see new stuff is found. Just last week ded from Bulgaria released some interesting UMK3 combos that were new to me at least.

And I hear you about having to control both players at the same time, it was the only way to pull it off back then. Kudos!

As for Sicdic videos, they were released in 2001, so you definitely answered my question, thanks.

Do you remember seeing them and noticing a difference in combo concepts back then?

Don't get me wrong, your stuff was awesome and inspiring to me. It kind of led the way, so to speak. But his combo ideas were just too ahead of its time. I remember asking about a specific Sub-Zero combo and you were honest and told me you had no idea how he'd done it.

NKI: Yeah, ded's latest UMK3 video surprised me, too. Excellent stuff, as always. Sicdic was ahead of his time for sure. When his videos were released, they opened my eyes to new possibilities, and also left me wondering how the hell he did some of that stuff. At that time, I was pretty much just focusing on Capcom games, but his videos renewed my appreciation for MK combos.


NinjaGrinder: That's nice. Did you ever talk or IM to him? What did you know about him? I know he was primarily a Capcom player as well and used to hang out with OGs like Watson, Valle. And I remember Mr. Wizard was involved to some extent with the production of his videos.

I've always wondered where he got his combo concepts from. He was linking moves nobody had thought of before and even showings stuff what was properly explained only a few years later.

NKI: Yeah, he was an OG that hung with the LA guys. I don't know much about him. Just that he was good at obscure games like MK and KI. I did meet him one time at Evo. The only thing that I clearly remember is that he was insanely good at air hockey. Like he played it professionally or something. He asked if I wanted to play an air hockey money match, and I said no thanks because I don't really know how to play. He then said something like "OK, let's play for my car. If you lose, you don't have to give me anything. If I lose, I'll give you my car." I thought he was joking, but he was totally serious. So, we played, and he smoked me in the most embarrassing ways possible. I didn't even come close to scoring a point. So, he kept his car.

NinjaGrinder: Damn that's a funny and cool story, thanks!

So, back to your stuff. Maybe it's a stupid question but I got to ask: are there any MK leftovers sitting around in a tape or digital file?

NKI: I don't have anything laying around. All the stuff that I recorded was all published back in the day.

NinjaGrinder: I had a feeling there wasn't anything left but like I said, I had to ask. So, what happened after all the material you had recorded was released? Did you still feel like going back and trying to find something new?

NKI: After I released all my MK material, I pretty much just focused on Capcom games. It feels strange to say, but I never had much desire to go back and try anything new in the MK games. Perhaps I had simply run out of ideas, whereas the Capcom games still offered lots of unexplored potential. That being said, I still enjoy watching the new stuff that's been released by various people over the years. Just goes to show that there was indeed a lot more to explore.

NinjaGrinder: Makes sense. And did you realize back then that your material had inspired people like me or Shock to release our own stuff?

NKI: I don't think I realized it until much later. You might have been the first to mention anything like that to me, and it was such an honor because up until then I had never thought of my material as inspirational. I thought of it purely as entertainment, and I assumed that at best, people probably just watched it once and then went on with their lives.

NinjaGrinder: Well, there's always someone who does it first. You and Sicdic made a lot of people aware of what was possible in UMK3/MKT. Most players had no idea the game had so much to offer and for them, it was entertaining indeed. But for a lot more people (like me) it sparked the desire to show what we could come up with. Some ideas were already established; some combos had been discovered and tested out in arcades and console. But you guys inspired me to keep digging. I just wanted to put Colombia (and South America to an extent) on the map. Then, the idea started to evolve into "let's make people play, instead of just watching combos" and I decided to run my first tournament. That was in 2004. And the last one I've done was in 2024! Editor's note: Last tournament in Colombia took place in November 2025

Maybe you weren't that much into MK at the time, or you might have not realized it. But make no mistake, you guys are indirectly responsible for the birth and evolution of the MK Scene in not just the US, but in many more places. I want to thank you for your time, your candid responses and for putting up with me on this one.

NKI: Wow, I'm truly honored. Thanks for all the kind words. You definitely put Colombia and South America on the map, and that's awesome to hear that you ran tournaments for so many years.



So, there you have it. I know CMVs are a lost artform and a lot of people don't know or care about its humble beginnings, but I'd been meaning to do this for a while. At first, it was just something to satisfy my own curiosity but then it quickly turned into something I deemed really interesting and worth posting it for everyone to see.

And yes, this is just the beginning. Next interview will feature none other than Sicdic himself!

Monday, March 23, 2026

Una reflexión sobre mis inicios en la escena CMV

Iba a hacer una entrada de introducción, pero pues esto me llamó la atención hoy y quise iniciar el blog así, por lo que no pensé en una entrada principal 🤷

Me acabo de encontrar con este video y sinceramente no esperaba identificarme tanto, pero tanto con James Chen. Pero algo de lo que no habla mucho él en el video (tal vez por exceso de humildad), es esto: 

Alguna vez nos hicimos llamar combo makers. Era una especie de rótulo, que nos separaba del jugador más casual, que no profundizaba en el sistema de combos de juegos de pelea, por la razón que fuera (no era algo malo). En realidad nadie nos llamaba directamente así, pero si usted podía de alguna manera subir a internet un puñado de combos (con edición o no), ya sabía que hacía parte de eso. 

Aquella época (antes de Youtube), en la que en distintas partes del mundo, de alguna manera hicimos parte de una especie de club de jugadores raros y tercos, que solo queríamos probar y sobrepasar los límites de los juegos de pelea pero que, rápidamente nos dimos cuenta de que era una vía a la expresión misma, fue para mí sin temor a sonar ridículo, MÁGICA

Poder no solo lograr algo técnicamente complejo de hacer, o innovar conceptos, descubrir nuevas formas de encadenar movimientos, o incluso errores en los juegos que podíamos usar a conveniencia. 
 
No sé si para todos los que alguna vez lo hicieron y lo quisieron mostrar fue igual o similar, pero yo debo ser sincero y acepto que era motivo de orgullo personal, que se sentía bien el reconocimiento, al principio localmente, entre amigos y luego entre desconocidos mirando desde atrás de la máquina (era satisfactorio ver las expresiones reflejadas en el vidrio de la pantalla jaja). 

Luego con la globalización, se abrió otro mundo al alcance de un computador conectado a la red: listas de correos, foros de discusión, páginas dedicadas a subir contenido (de nuevo, antes de YT, tocaba por descarga directa de los archivos y reproducir los videos en el PC). Todo esto comenzó mucho antes, pero a mí me tocó conocerlo en el 2001, gracias a alguien que me mostró esa ventana y desde ahí, pude conocer el trabajo de (en mi concepto) verdaderos artistas de lo que luego se conoció como CMV o Combo Music Videos

Además de James Chen, los aportes de Tragic, Maj, Sicdic, NKI, JuanFra y otros que seguramente se me están escapando, me mostraron que iba más allá de poner un poco de combos con música de fondo y transiciones. Era realmente sentarse a dejar una huella y conectar con la gente. Muchas veces en cambio, para mí era cuestión de intentar poner pequeños detalles, que aunque sabía que a muchos le van a pasar derecho, lo importante era eso: la expresión. Y si alguien lo notaba, pues mejor aún. Pero no era 100% necesario. 

Pero eso era la digamos, posproducción, por llamarlo de alguna manera. Primero estaba el trabajo de grabar los combos, con técnicas primitivas por las pocas herramientas que había en ese entonces. Y es ahí donde otra vez conecto con James Chen y recuerdo cómo yo dejaba un control en el piso y con el pulgar del pie oprimía arriba en el otro control, para poner a saltar al oponente y así poder grabar un combo antiaéreo. O como dejaba el control de N64 entre las rodillas y apenas el primer golpe conectaba, apretaba el control para que se presionara el botón de bloqueo y así asegurarme de que era un combo real. O hacer un movimiento completo con los meñiques de ambas manos aplicados al 2do control y con el resto de los dedos de ambas manos hacer el resto. Era una coreografía necesaria al no tener modo entrenamiento, ni save states ni nadie que me ayudara. 

Después de haber pasado horas pensando en nuevos conceptos mientras iba en un bus o mientras hablaba con alguien o incluso mientras estaba trabajando, venían noches en vela intentando grabar todo lo que quería para luego pasar otras horas y horas editando y preparando la presentación final. Ni siquiera tenía computador en la casa en esa época ni los medios de captura, así que muchas personas me ayudaron de una forma u otra a volver realidad ese sueño, que era debutar en aquel club de Combo makers. Les he agradecido en persona varias veces y hasta en los créditos de los primeros videos. Seth debe recordar cómo en compañia de Andrés, nos gastamos 4 horas editando de VHS a VHS en la casa de Javier, obteniendo como resultado un poco más de 3 minutos de combos en MK Trilogy. Luego averiguando en los foros conocí qué herramientas necesitaba para digitalizar la cinta y Gonzalo me ayudó a capturar todo y me entregó un CD con el archivo, que luego llevé a la casa de Jaime para poder editarlo en su PC. Nos tomó 2 sábados seguidos, con el conocimiento básico que adquirí en un taller de edición que hice en unas vacaciones del trabajo. Todos esos esfuerzos, para poder lanzar mi propio video, que con mucho orgullo llevé a mi casa en otro CD, para darle la primicia a mi hermano en un portátil 🤣 

Y luego, poder subirlo a la página más importante de videos, en cuanto a MK se trataba. La ayuda de Shock fue invaluable también, en una época en donde todo era por descarga directa y el éxito de los videos se medía en hits o cantidad de descargas. Recibir ayuda con ancho de banda por parte de Maj y tips de edición directamente de Tragic fue simplemente épico; me hizo sentir que lo estaba haciendo bien y obvio, lo seguí haciendo por años. A veces solo, a veces en compañía de otros como Tsugaru y llegando incluso a colaborar con entusiastas internacionales como MKK Hanzo, RZP, igualmente Shock y el mismísimo ded

James, Shock, ded, Sicdic, NKI and many more: If you read this I really hope you can get a decent translation and I want to thank you for all of your inspiration, support and help over the years. And yes, Ode to the 2-hit combo is the greatest Combo Video of all time!





Mortal Kombat CMV origins: An interview with Sicdic

If the image above brought back some good memories, you've come to the right place.   Welcome to the second entry in this series of inte...